﻿using System;
using WindowsGame.Enums;

namespace WindowsGame.Data
{
	public struct AllData
	{
		public AllData(GameSize gameSize, SnakeData[] snakeData)
			: this()
		{
			GameSize = gameSize;
			SnakeData = snakeData;
		}

		public GameSize GameSize		{ get; private set; }
		public SnakeData[] SnakeData	{ get; private set; }
	}
}